A good example of this isI attempt to withdraw 1k character runes from Nanlina's blog

A good example of this isI attempt to withdraw 1k character runes, so that I right-click on it and move my mouse and click quickly on the place where withdraw-1000 would be. However, I somehow end up withdrawing the item right below it (soul runes in this case) which I have less than 1k of - this causes me to withdraw the entire stack, squandering time required to deposit the soul rune stack back and place it to RS gold where it was. This has also occurred frequently when I attempt to withdraw-all-but-1 coins - that I will instead withdraw all but 1 of the thing 2 stains below it. Only recently has this started to happen.

When withdrawing items by left-clicking, this occurs as well. Just click on something, move your mouse into the next thing that you want to click, but the very first click registers following your mouse moves, causing one to draw whatever the mouse pointer lands on. I noticed this particularly when using mousekeys to draw items. I've my Astral, Cosmic, and Legislation runes at a lineup to make it easy to withdraw runes for spellbook swap. More than once now, I try to withdraw said runes, and typically end up with something like 3 Fragrant, 0 cosmic, 3 legislation.

Possibly the most profound effect of this upgrade is on making overloads. It is quite hard to describe this in writing. You will most likely discover that in the event that you click quickly, you will withdraw ingredients which you move your mouse on rather than the ones which you click .

With the Mousekeys doubleclick, sometimes when you move your mouse pointer once pressing the button you will draw 1 of the item you clicked on and 1 of the thing your mouse pointer lands on. This makes it very annoying to make massive amounts of overloads, since you need to account for lag and slow down your clicks, or click in such a way to account for the lag (involves moving mouse back and forth after clicking). While personally I don't care about Herb XP anymore (being lv99 now), I'm convinced this will lead to aggravation for a lot of people that are attempting to receive 200m herb. Have you ever experienced any problems with banking and withdrawing the erroneous things recently? Have you experienced this issue whilst trimming items?

Not a lot of you understand mepersonally, but thats fine, I am only a low-ranking member who makes their cap every week but doesn't bother to place it. Anyhow, on to the meat of the topic. Recently I lost most of my good equipment and money in a hack. I am not begging for anything, so please, do not send me stuff unless you cannot be stopped from doing this. After some thought, I determined I was going to take a small challenge. I will no longer be purchasing COMBAT EQUIPMENT from other players unless required by a pursuit.I was quite exited about the launching of this hidden source dungeons. In case you haven't found all of them however, the xp reward is not significant, but some of these areas can be very profitable. I am F2P, so I can only review F2P dungeons. Edgville: Hill giants- just not as crowded as the normal edgville dungeon. Cranador: I discovered this dungeon quite dissapointing. It contains tons of allies - and looks exactly like the rest of the island. This one is stupid. Dwarven Mines: The brand new greates mining place for F2P. Suprise: It's a bank within it! The newest best plave for F2P woodcutting and firemaking. The one I would like to discuss is the one within the mining guild. It comprises 2 rune ore, avalible F2P. Is this good or bad? The price of rune will plumit from the buy rs gold paypal preceding 18k an ore- is this good, or bad? Miners will not have to travel deep into the jungle to get rune- but its missing its epicness as the king metal- nearly impossible to get ahold of. And the guild, a single empty, is now quite crowded.

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By Nanlina
Added Oct 13

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